DOMSOLO / V0.18.13BATTLEFIELD

SHERMAN OPERATIONS / SQUAD TACTICS

SOLO · V0.18.13 · MULTIPLAYER SOON

Squad tactics in a browser tab. Pick the ground, freeze time to plan every route, then radio your platoon through a live firefight. No install. No account. One more battle.

Tap the field · call an airstrike

WRECKS000FLATTENED000STRIKES00
12 v 12TANKS A SIDE04FRONTS03TANK ROLES~68 KBTHE WHOLE GAME00INSTALLS NEEDEDSOONBATTLEFIELD MULTIPLAYER

NEW · BATTLEFIELD BLITZ

The hero, as a game.
Free for all.

Every tank for itself. Parachute in, grab the blinking power tiles, call airstrikes, dodge the mines. Die, drop back in. Most kills in three minutes wins. And it drops onto any website with one line.

Battlefield Blitz: eight tanks in a free-for-all, an airstrike exploding, a parachute dropping a tank in, the kill feed on the right.

01 HOW A BATTLE PLAYS

Plan it frozen.
Fight it live.

  1. 01

    PICK THE GROUND

    Four fronts. One board.

    Hedgerows that stop shells until they burn, desert ridges, a frozen crossroads, a city split by a canal. Pick a location and the board rebuilds around you.

    The location card: Hedgerow breach, Desert spearhead, Winter crossroads and Twin bridges over the empty board.
  2. 02

    PLAN · TIME FROZEN

    Freeze time. Draw the war.

    Build the platoon, spend the loadout budget on scouts, mediums and heavies, then give every tank its job: attack the HQ, follow you, or a route of grid squares it will drive on its own.

    Planning with time frozen: Platoon, Loadout and Plan keys over the desert board, Start battle below.
  3. 03

    RADIO THE SQUAD

    Then it all goes loud.

    Drive your own tank, aim or let it auto-aim, and radio the squad mid-fight. Damaged tanks slow down, HQs repair, shells chew through cover. Every battle plays out differently.

    A live battle: two platoons trading fire across the desert, the sector map in the corner.

02 THE RADIO

Five keys run the war.

Every order is one key, one colour, one job: the same on desktop and phone. Tap one to lock it in, tap again to release. Go on, they are the real keys.

RADIO · EACH TANK
RADIO · WHOLE SQUAD

COMMS · Pick an order. The squad is listening.

03 FOUR FRONTS · THREE TANKS

Every map fights differently.

  • 01

    NORMANDY / 1944 INSPIRED

    Hedgerow breach

    Cut through the hedges. Hold the opposing headquarters for 12 seconds with no defender nearby.

    Capture HQHedges, houses

  • 02

    EL ALAMEIN / 1942 INSPIRED

    Desert spearhead

    Break the opposing platoon. Keep your command tank alive and eliminate all four defenders.

    Eliminate platoonRidges, fences

  • 03

    ARDENNES / 1944 INSPIRED

    Winter crossroads

    Control the central crossroads for 45 uncontested seconds. The first side to secure it wins.

    Hold the crossroadsCrossroads, HQ repair

  • 04

    RIVER CITY / TRAINING DRILL

    Twin bridges

    A canal splits the city. Cross either bridge, work through the streets and capture the opposing headquarters.

    Capture HQCanal, bridges, towers

  • scout2 PTS
    ARMOR
    SPEED
    PUNCH
  • medium3 PTS
    ARMOR
    SPEED
    PUNCH
  • heavy4 PTS
    ARMOR
    SPEED
    PUNCH
The phone cockpit in landscape: menu, readouts, Command and the stick on the left; orders, Auto, Lock and Fire on the right.

04 DESK OR POCKET

A cockpit for every screen.

  • A real phone cockpit

    Landscape, full screen, notch-safe rails: stick on the left, orders and Fire on the right.

  • Full screen command

    The header steps aside; radio and aim float as dock cards over a bigger map.

  • Install it like an app

    Add it to your home screen and it opens straight into the cockpit.

  • Tiny on purpose

    The whole game is about 68 KB gzipped. No engine download, no assets to wait for.

  • The grid is the DOM

    Every square on the board is a real element. It is a web page, fighting back.

  • Dark and light

    Neon on ink at night, crisp on paper by day. Same colours, same jobs.

COMMS · ALL UNITS STANDING BY

The squad is waiting.

START
BATTLE